Rotting corpses will produce miasma in subterranean areas, but not above ground. Being "mangled" does not affect a corpse's ability to be butchered. Also, corpses of tamed (not stray) animals can't be butchered. The corpses of very small animals, such as of ravens, currently cannot be butchered. "Butchering" a skeleton produces only a skull, bones, cartilage and other non-decaying tissues. Body parts can be butchered, presumably for whatever tissues/organs were in the part. Remains of vermin, however, simply progress from "(vermin) remains" to "rotten (vermin) remains" before simply vanishing.īutchering a corpse produces quantities of meat, prepared organs, bones, a skull, skin, and nails/hoofs, as well as cartilage, nervous tissue, and other byproducts. Already-dead corpses can be reanimated with the help of a necromancer, or naturally if you are in any type of evil embark, and then dissected. Cutting a live goblin up using serrated blade traps or throwing them down extreme heights (such that they explode) will generate usable goblin bones and skulls. Letting corpses naturally rot is the only way to get usable bones from creatures that dwarves refuse to butcher (such as goblins, elves, and other sentient creatures), according to their ethics (unless you modded the ethics). Unlike their adult variants, the corpses of child and baby creatures will never appear bloodied. Large creature sprites that take up the space of multiple tiles at once will be shrunk down to fit within one tile. Creatures such as fish will appear as being flipped vertically. Sprites of creatures that walk upright will appear as lying down, or rotated 90° clockwise. Graphically, when a creature dies, the sprite will be rotated or flipped vertically, as well as having significantly less color to it. ![]() exploded into gore, cloven asunder, torn into shreds, etc.) before death will be described as a "mangled corpse". A creature with parts that were destroyed (i.e. If the creature had had parts ripped or cut off before death, the corpse will be described as "mutilated corpse" and "partial skeleton" in the respective descriptions, and the parts (if still on the map) will decay into a type of bone depending on the part. It will begin as "(creature or name) corpse", progress to "rotten (creature or name) corpse", "(creature or name) partially decayed corpse", and finally to "(creature or name) skeleton", and will remain at the final level indefinitely. The labor for hauling corpses is either refuse hauling or burial, depending on the corpse type.Ī corpse has several levels of decay. A corpse is the dead body of a creature the corpses of vermin are called remains.
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